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Daniel Swahn
2D/3D Generalist
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S.T.A.L.K.E.R. UE4
DSLscripts
Older Work
General R&D
S.T.A.L.K.E.R. UE4 - Assets - Detector 'Echo'
S.T.A.L.K.E.R. UE4 - Anomaly - Fruit Punch
S.T.A.L.K.E.R. UE4 - Anomaly - Whirligig
S.T.A.L.K.E.R. UE4 - Level - Lab X16
R&D - Procedural Slimy Vines using tyFlow
S.T.A.L.K.E.R. UE4 - X16 Door Rig
R&D: Level/Material Editing tools/workflow in 3ds max
S.T.A.L.K.E.R. UE4 - GUI - Inventory (Updated)
S.T.A.L.K.E.R. UE4 - Main Menu
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Flash
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Electro Battery
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Stone Flower
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Kolobok
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Meat Chunk
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Crystal
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Droplet
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Moonlight
S.T.A.L.K.E.R. UE4 - Assets - Zilok
R&D: Flowing Electricity
R&D: Fire particles
R&D: Realistic Complex Procedural Foliage Movement without Physics or Skeleton
R&D: Improving Foliage Shading
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Goldfish
S.T.A.L.K.E.R. UE4 - Assets - Artifacts - Fireball
S.T.A.L.K.E.R. UE4 - Assets - Player View Arms
S.T.A.L.K.E.R. UE4 - Assets - Player PDA
S.T.A.L.K.E.R. UE4 - Assets - Mi 24 Idle
S.T.A.L.K.E.R. UE4 - Assets - BTR-70
Facade Projection: Wermland Opera 2019 - ‘Ghost House’ Excerpt
HSB Living Lab - Architectural Technical Visualization
DSLscripts thumbnail
Snap Values / Linearity Tool
Fill Insert Keys
Scale Key Values
Flip Keys Y
Flip Keys X
Normalize Values
Offset Key Time
Offset Key Values
Ramp Values Tool
Tangent Tool
Loop Duplicate
Material XML Tool
‘Y Bot’ - Animation Project
'Anomaly' compositing VFX
‘Bomab Samiflex’
'Järntorget' - Digital Set Extension
'Lighthouse' comp
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